
The ramp up and terrible target switching hindering the class is real, and while you point at passable DPS, that DPS is basically that of a PS condi warrior with none of the utility. In fractals and cleave raid fights, mesmer is complete trash and your group is carrying you hard through trash, which is virtually the vast majority of the fractal outside 99/100/mai trin/molten duo. That may be the scenario for single bosses in raids. If you're saying that you want to bump off another class and take its spot, then join the club. The most any developer can guarantee is for a class to be viable. Yes, we can pump mirage DPS to 40k, but this just bumps another class off of the optimal list. Even if you normalize every class to do 34k DPS, classes will still be excluded because their utilities aren't going to be as widely applicable. By default, 4 classes will be excluded, and countless other builds and specializations on all of the classes. To be "optimal" is a fairly exclusive club in which 5 spots are reserved. So to tie those two so closely together is far off from what I'm getting at here. What's more is the balance team has done many PvE/PvP split changes. But DPS potential is up to the developers and that's it. It's not that hard to find a group of friends or people you've been gaming with to tolerate ones' play-style. Now they are pretty much at the top of the charts with pDPS and cDPS builds. I brought up Guards in my OP because a few short years ago they were experiencing similar issues with their damage potential. Although their current DPS is decent it is still sub-optimal. I'd rather have the next expansion not add another set of directionless elite-specs and instead actually balance the said:Its not a matter of people being tolerant of others playing how they want, you know.It's a matter of professions like Mesmer not being able to compete for top DPS. Cut back the amount of sigills, runes and stat combinations while making the ones actually used more comparably accessible. They will also provide buffs like Empower Allies or Spotter that always have to be in the defensive trait lines skipped by dps.Healer specs should deal minimal damage, but be able to keep a group alive and provide a buff like Grace of the Land while doing so.Īlso, stop adding options for the sake of adding options. And I mean vastly different in both function and playstyle.For mesmer core would be a power based dps spec based around phantasms, Mirage could be a condition spec focussed around clones and shatters and Chrono might as well be the support spec that could work without illusions and mostly uses aoe fields and group buffs.Īs a general rule: Power dps builds should be able to dish out ~26k dps on a golem, condi dps builds should peak at ~28k but with a longer ramp up and less aoe.Support specs should deal far less than 20k, but provide the group with either might comparable to a PS warrior or quickness comparable to a chrono. It doesn't matter how you do it, just do it.Īt the moment all professions should have at least 3 different builds (Core, Elite 1, Elite 2). Do it in small steps every 2 weeks with the community as "testers" or do it in big steps with a dedicated "testing crewe" of players selected from all groups of players mixed with payed testers. You can only have one elite spec.Īll the devs need to do is create a small team, lay down some basics then balance the game according to it.

You can't mix professions or armor classes. Skills, equipment, traits, essentially everything can be split between PvE and PvP.Utilities mostly add flavor, traits and equipment are chosen fitting the weapons and direction of a spec. Builds are centered around weapons with fixed slots. The amount of different builds is manageable.I can't understand why it would be so hard to balance this game.GW2 has all the requirements to be "as balanced as a game can be" while having unique and cohesive playstyles for all classes:

It's probably not even the fault of the devs, but a mix of understaffed dev teams and rotating employees.

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You can notice by now that this is a 5 years old game where little if any thought was put into long-term class design, instead whoever was there at the time and had hours free got to work on class changes and spec design. Said:If anything, nerf other DPS specs down to at least the level of Mesmer DPS specs, but more likely bring everyone even lower, capping at 28k-30k.Īnyhow, independent of that (I just disagree about the power baseline really), I feel ANet seriously needs to sit down, decide where they want to go with their class-design in general, and do something about it.
